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Old Mar 28, 2007, 10:11 PM // 22:11   #1
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Default New Condition: Frozen

A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted.

Water Magic spell: Freeze

10 energy
1 second cast
30 recharge

Target foe takes 20...60...73 Cold damage and is Frozen for 1...2...2 seconds.

etc, etc

~Polynikes

Last edited by Polynikes of Sparta; Mar 28, 2007 at 10:29 PM // 22:29..
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Old Mar 28, 2007, 10:15 PM // 22:15   #2
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Overpowered.

/unsigned.
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Old Mar 28, 2007, 10:31 PM // 22:31   #3
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well if it was cant move then ok but no skills.... wtf no
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Old Mar 28, 2007, 10:35 PM // 22:35   #4
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ok so u just named a condition that is basically a knockdown.
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Old Mar 28, 2007, 10:38 PM // 22:38   #5
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hey good point its knockdown with diff animation HAHAHAHA
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Old Mar 28, 2007, 10:46 PM // 22:46   #6
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I have to agree with puebert and tenshi, not being able to use skills would be too much, even with the short time span, but then again - removing that option just leaves it too similar to the 'icy ground' effect.
Your skill could possibly work with the opponent's skills having a longer cast time or something like that - or maybe have a random skill disabled - but I think all of them is a bit much. Plus, I'd have personally said that the energy cost is quite low for a skill which has such an effect - maybe you could bump it up to 20 or something like that.
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Old Mar 28, 2007, 11:08 PM // 23:08   #7
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Hey! It is a knockdown! /doh!

But, this skill just spams it with not downside, and can be chained very well/easily.
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Old Mar 28, 2007, 11:12 PM // 23:12   #8
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Frozen chain ftl. /notsigned
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Old Mar 28, 2007, 11:33 PM // 23:33   #9
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I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things A simple exhaustion would fix it, tho it might be underpowered then given gale.
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Old Mar 28, 2007, 11:43 PM // 23:43   #10
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Quote:
Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets.
Theres 1 unconditional ranged kd skill. There probably be more then 1 unconditional ranged frozen skill.
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Old Mar 28, 2007, 11:45 PM // 23:45   #11
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It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.
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Old Mar 28, 2007, 11:48 PM // 23:48   #12
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Quote:
Originally Posted by Not A Fifty Five
I love how people said ZOMFG, NO SKILLS, OVERPOWERED. Until they realised wow knockdown does the same, only for three seconds with stone gauntlets. Chill out people :P Sardelac is such a poor place to suggest things A simple exhaustion would fix it, tho it might be underpowered then given gale.
The problem with it, was the lack of exhausion, and the inability to activate skills, with knockdown, you can active stances and skills at least.

Most of these people are chilled out, they gave their reason why they unsigned it.

"wtf n00b how stoopid r u", now that, would be another story.
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Old Mar 29, 2007, 12:00 AM // 00:00   #13
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Quote:
Originally Posted by MercenaryKnight
It could work, but make it so like "being encased in ice" means you can't shoot any arrow or line of sight attacks/spells at an enemy. But you can still cast non line of sight spells and stuff. So a frozen monk could still heal and stuff.
Quote:
A total shutdown skill that lasts a VERY short duration. You cannot use any skills and you cannot move while Frozen. When Frozen is applied, target gets interrupted.
Reading right ftw!
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Old Mar 29, 2007, 09:07 AM // 09:07   #14
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how about:

Freeze: Water Magic spell

15 energy
1/2 second cast
30 recharge

target foe takes 20...60...73 cold damage and is frozen for 0...2...3 seconds. If foe takes damage while frozen, this skill is disabled for 45 seconds.

something like that???

~Polynikes
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Old Mar 29, 2007, 10:16 AM // 10:16   #15
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Yeah, that's a lot better
I like the disability clause that it has now, makes things a lot fairer and would also cause you to think about who you'd be casting it on.

Last edited by Yuca Dolitae; Mar 29, 2007 at 10:19 AM // 10:19..
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Old Mar 29, 2007, 10:40 AM // 10:40   #16
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Stupid, V E R Y Stupid
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Old Mar 29, 2007, 11:06 AM // 11:06   #17
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why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.

~Polynikes
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Old Mar 29, 2007, 11:20 AM // 11:20   #18
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Quote:
Originally Posted by j_unit66
ok so u just named a condition that is basically a knockdown.
You, sir, you've just won the internets.

Quote:
Originally Posted by Polynikes of Sparta
why is it stupid? its an ABSOLUTE shutdown condition. can help snare, run away, or freeze, then cast something with long casting time like meteor shower, troll unguent, etc, without wasting time. almost like a kD, except no stances, different animation, and endemic to Water Magic.
Knockdown: pins a target on the spot, prevents skill usage.

And the argument that it surpasses stances?
Gale. And even Gust.
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Old Mar 29, 2007, 11:21 AM // 11:21   #19
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It's stupid because you're fiddling with game mechanics for one skill which practically inflicts the same condition by concept as a lot of other ones, not to mention that it is unneeded.
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Old Mar 29, 2007, 12:28 PM // 12:28   #20
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Changes to make it not-overpowered

Have a side effect of using on the creatures.

The frozen creature or player can still attack if your within hitting range.

But the creature or player who is frozen cannot take dmg while drozen or dmg is reduced.

This makes it a purely defensive spell to avoid attack and run away.

Plus increase the frozen time to make it more effective for defense and have it be an AoE spell. One which effects all creatures or player within a set radious from the caster.

PvE

It would be extremely usefull to evaid attack if your overwhelmed. The only choices elementals currently have to use one of the few running skills to escape.

But all the elemental running skills are useless because from my experience they either set you alight and/or only last about 10 seconds.

PvP

If its purely defensive and does no damage, whats the issue?

Last edited by freekedoutfish; Mar 29, 2007 at 12:39 PM // 12:39..
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